Hi everyone,
I’ve noticed that PhysX has the ability to set and simulate the camber of wheels at rest, max compression and max droop . So, I changed a few lines of code on source code just to check it, and compiled the engine. When I set the angles and hit play, I can see that the simulated wheels (seen using showdebug vehicle) has changed with my setup, but, the physical wheel (the mesh) is not following PhysX simulation.
Already used copy bone, or bone driven controllers but without success. Is it an AnimGraph issue that I have to address, such as a certain movement not being translated from the simulation to the bones ? Any idea?!