Whats your largest problem with making games?

There are a few things I find annoying at most of the tutorials/learning pages or YT videos which I personally dislike’d in spite of their effort. Here are some you should consider avoiding:

  1. All explain UE trivial things in detail (f.i. each and every snapping value for each of move/rotate/scale in viewport) but important and tricky stuff is overlooked or briefly described (relations between Content Browser and Modes panel).
  2. They say I’m doing this and that - which you can obviously see on screen - but they don’t say what’s the point behind doing it or why they didn’t do like last time.
  3. In Unreal Engine C++ tutorials they take time to explain trivial stuff of C++ like what a variable is or what public/private means. If you’re watching UE C++ tutorial and you want to code in C++ you’re supposed to know wahey… more than variables. Now this wouldn’t be much of a problem if: in the same tutorial (for Unreal Engine, mind you) they don’t explain what the function they’re typing, does and what those parameters mean.
    What’s more important in teaching UE4 : C++ syntax or the functions and variables of actors, pawns, physics?

Another thing to consider is that UE (C++ at least) is not targeted towards artists only. UE4 is not a way to link together models, textures sounds and what not. We don’t make compositions or presentations. It’s targeted at game developers - where IMO - game logic plays a just as important role as graphics. So put the “contents” on an at least same level as the “wrappings”.

My biggest problem right now is combining splitscreen with networked multiplayer (4 players on one device vs 4 players on another device). Every time I try to spawn the client players, the pawn appears, but the playercontroller on the client changes from Id 0 to Id -1 (on the client machine, I know it’s normal for it to be -1 on the server) and does not possess the pawn.

Programming Is for me.

Legal issues like trademarks and what you can and cant do/ put in to a game.

money. always money. hehe.

Scope and motivation.
Sometimes, especially with UE4, you’ll want to grow in scope from the original idea.
You wanted to make a simple game, but since UE4 is AAA game engine, you start thinking AAA, but you don’t have the money, time or resources to create something like that before your motivation runs out!!

Money and time, because both are related and both “rule” your life.

I have a full time job (IT related) to give me the money i need to live. Here on Brazil is still kinda hard to work full time on gamedev.
So sometimes my motivation drains, i’m tired because of work, etc…

There is tutorials, but as soon you want to do something else / own creation you have no clue, as already stated from the others if the understanding behind is not there, you can only just copy/paste, no fun, no creativity.

Also remember to state in tutorials which versions it will work for, for instance there seems to happen a lot with AR at the moment.

Story writing and gameplay writing. :confused:

2D stuff in this engine could really use more help. My biggest personal struggle is always time. I can usually figure stuff out but just time in general since everything takes tons of time. Not a lot of help for that one though lol.