I have 3 problems.
- Content Creation is really really hard && time consuming unless you want to produce games made out of boxes and no textures(some people did and quite well).
- Epic wont give us a proper programming language, BP’s are slow once they grow a bit and translating them to C++ is an entire journey by itself.
- The Documentation is little to inexistent, by now i would have expected UE4 doc’s to be like unity, very well formatted, description that humans can understand for everything inside the engine, with at least one example per API class/function, and 2 different doc’s pages for BP/CPP separately.
Well point 3 effect is damped largely by the ammount of people posting solutions and videos on the net which makes development possible to a degree for solo/indie devs.
Im not complaining as per thread’s subject, just my opinion, and im not making comparisons UE vs unity either, because if i did i would have to complain about the poor state of CE5 and Lumberyard docs/api aswell, stay away from that stuff.