I’m trying to make a simple mechanic, but there’s no way to make it work.
I got my first person character and a door. Both of them have animations, one where the character pushes and another where the door pushes itself back, so if combined, they make a perfect animation.
Here’s the matter: my door is placed in the world, so the player enters the collision box and presses E for starting the animation and open the door. Somehow, the process I made for the character to get in position is not working.
I placed an arrow in the door blueprint at the perfect distance where the character has to be. Once my timeline starts working and my player rotates and places correctly, just before the animation montage comes up, changes its rotation a bit to the right or a bit to the left.
I’ve analyzed several times the blueprint and the mechanic, but there’s no way to make it work consistently. Every try is a russian roulette! It may work, or not.
I’d really appreciate some help from you guys,
have a good day!