Whats Wrong with Epic? Dynamic Lighting, GI and Shadows!!

Bumping this up although I know Epic will never give a ■■■■.
At this point I believe it is a “in-company attitude” type deal that they will not deal with it because of a non-discussable ideological reason rather than some physical reality.
But I agree with the idea of “Unreal Engine is not free. We pay for it with our income” thing. If you ask for money for your service it is not free.
Finally yeah. I was (still somewhat am) an Cry-tech fanboy who later switched to Lumberyard (which is still in Beta) and finally Unreal. Both of these engines are on github so the thing is really not “hard to understand/formulate” . It is just Epic does not care.
Here is a random related pic to finish. Good days mates.

https://preview.ibb.co/hKr8WT/Polka.png

I definitely agree with you. At least spline decal feature. It was the most voted feature in feature requests but Epic ignored it and deleted from feature requests. I saw the Cryengine spline decal codes on GitHub. I wish I was a technical artist or a good programmer. I would definitely do a plugin or something like that, and I would set it free but I would not let Epic to use it. Epic organized fortnite tournament with 100 millions of dollar budget (it is true). But can’t do a freaking spline decal or any open world feature to their “most powerful creation engine”

I have no quarrel with Epic, but personally when the fan boys started praising things blindly at the beginning I told them, don’t be fanboys, don’t praise blindly, don’t cheer, be patient, use the tools in production, collaborate with Epic see their feedback then and there, finish your game(s) then praise or put forth criticism or what not.

Epic is first and foremost a games company (now a giant with Fortnite) the last thing they care about is what to make available for the engine and the rest of the masses to satisfy their needs. This is what happens when people don’t pay attention and then they get upset, this is why Unity guys have it different. It’s an open market guys they are there for their business first you come third or fourth if ever.

Plus you think the Engine Epic uses is the same as what is publicly available? Of course not, so when they build an open world or IK or whatever, they make sure they have those tools as exclusive for the period that they could most profit from them.

That’s not true at all.
Every single optimizations made for Paragon was made public as soon the code was moved from Game Module –> Engine Module.

Everything changed for Fortnite was available the next major engine released as well.
Even their competitors such as PUBG had access to the same tech Fortnite is using.

Once something is tested and proven and once it is moved from game code into a engine module, everything is shared.
They spent a considerable amount of money researching “RTX” and every licensee is getting that upcoming technology without extra costs. You know as much as I do that Unity would sell that for an extra fee if they had it.

The problem people have with Epic for the latest releases is that “Indie Developers” needs aren’t priority because the revenue they generate isn’t that great thus little features or specific fixes major players don’t need or workaround by themselves are sometimes ignored and stamped with a blunt “won’t fix” label from hell.

You know as much as I do that Unity has always been doing the exactly same thing. Issues the little indie face often are ignored for YEARS. Since the little indie has no resources or knowledge to fix it themselves a battle against the engine takes place in production phase.

Btw, for many times we often fix a bug ourselves and send to gitHub for all the indies using this engine have it fixed too… Good luck trying to do that with Unity; their 100 lawyers will crucify you for that.
Even CryTek is a better community host for that matter.

I’m not sure about this given for instance IK warping feature was never released among other areas even though they are used in production they may have working internally so stating that everything is released to the public as they are at Epic could be a conflicting statement.

Regarding PUBG I have heard (correct me if i’m wrong) that they had invested in the tech to a degree and then Epic implemented it in Fortnite which resulted in a clash behind closed doors.

The resposible for the animation tech in Paragon is slowly releasing those features within the free Paragon assets. They said the idea is to make it a built-in part of the animation system in the future, but I’m not sure as well if that’s ever happening.

Bluehole and Epic are siblings now; Tencent prevented sht from hitting the fan… Still, Epic made things public when the other side of the coin wanted to keep proprietary code that Epic developed; I don’t see how Epic classify as the bad guy there.

Heightfield GI was promising but they trashed it