Nah
Situationally
I’d say implementation peculiarities, but generally, yes.
I’m among those, who think that efforts put into distance fields development would have been better allocated in something else, like LPV but frankly, real-time GI is overrated. Or to be more precise, number of projects, where it would be beneficial is overrated.
Pretty sure that if your team is up for development of open world game with dynamic lighting conditions, tossing in some workhours into dynamic lighting optimization would not hurt you. I don’t think that problems, that you mentioned, can realistically stop development of game. Complicate-maybe. Stop-no.