Whats Wrong with Epic? Dynamic Lighting, GI and Shadows!!

Agreed on most points, however I have to say that shadow cascades still have some serious problems for medium and wide shots, they lose their quality and detail quickly, the option is there to readjust the quality per scene on a fixed camera but not when things are moving and this issue further becomes a problem when you are dealing with long lenses.

I would love to have GI but these days it is unrealistic with performance, plus I haven’t seen good GI solutions running on any available engine, half baked solutions mostly.

And I have yet to see GI run in an open world game running on a console.

For interior exterior lighting in real time, other solutions could be developed to address the problem.