Whats up with my render target?

Hello folks, anyone can tell me why me render target looks like this?

its so noisy…

Greetings @carlosmklein321!

From your provided data, this looks like an issue affecting your GPU and/or drivers. Let’s test a few possible solutions:

  • Please update your OS to the latest version, and your nVIDIA drivers, make sure you are picking the “Clean Installation” option, as well as going for the “Developer” drivers, as these have more stable settings for engine work.

  • To rule out hardware issues, in Unreal Engine, adjust your values for engine scalabillty, to ensure your equipment is not being exerted.

  • Test disabling Hardware Raytracing from the engine

  • Please make sure that no RTSS or overlocking are enabled for your video card while working on the engine.

  • Uncheck all SM5 in the project settings (Project Settings → Platforms → Windows).

  • Disable motion blur in postprocessing settings.

  • Remove and reinstall any mesh packs recently added to your UE.

  • Additionally, there are two settings to test in nVidia control panel: Go to Settings, and under Features → Overlay, disable the “Game filters and Photo Mode” option. After that, click on “Manage 3D Settings” in the settings menu on the left, go to Monitor Technology and select “Fixed Rate”. With these changes applied, please restart UE5.

harware ray trace off seemed to solve it, problem is I need lumen… I think i hit a wall on that one

Hey there @carlosmklein321! Lumen also works with software raytracing as well, does that influence the noise?