Hi,
I used the RetargetPoseFromMesh node in the animation blueprint, following the official Unreal Engine Runtime Retarget tutorial to place two SkelMeshComponents with a parent-child relationship.
Both SkelMesheComponents rely on animation blueprints for updates.
As a beginner in UE, I’m not sure about the update order of their animations. I assumed their updates should be parallel (?), but could it happen that the Target’s Evaluate() function runs before the Source’s?
After reading the source code, I found that obtaining the Source’s Transform is in the PreUpdate() process, which leaves me even more puzzled.
I don’t know if my description is clear. I hope someone can answer it. Thank !!!