(I did a few search on “workflow” but can’t find anything that’s offer a tip for my situation)
I’ve just started using UE4 2 weeks ago to help a friend with an ArchViz project.
I’m the script-er (blueprint) and he is the artist.
- He creates the model in 3D package and bring it into UE4 level.
- I grab the model (actor) and generate a class blueprint, hook it up to level blueprint.
- He grab the actor with blueprint, position it in space and changes the shaders, etc.
- I do some change in blueprint and level blueprint.
That problem is we doing this in tandem. We were physically switching chairs on a single computer to do our respective part.
Especially, when I have to touch the Level Blueprint and he had to do visual changes to the level.
Now that the project is done, I have more time to think.
What I did wrong was to have 95% of the script in the Level Blueprint (we were both fighting to use the level file - .umap)
Only after the project was finished, I have figured out how to communicate between Level BP and Class BP correctly.
So this should reduce my dependency on the level file.
But there will still be time where we both need to access the level file toward the end of a project (when we bring everything together, bug fix, final art tweaks, etc).
How do you structure your workflow so art and script development can happen more parallel-ly?
Any tips that we can improve on our end?