Hello.
I am just starting to get into using Unreal Engine. My sister and I created a storyline, gameplay mechanics and planned all the stuff we’ll need to make but I’m stuck on what I consider Step One: building the location the game will take place in.
The building is two stories tall and the game takes place almost entirely in this building, so I want to make sure it looks good. I’m autistic and even when I used RPG Maker I stressed over map design quite a lot.
I’ve looked at several sources online, even used the AI Assistant, but I really couldn’t find an exact answer, just several ways to do it.
I have gathered the following information, but there’s plenty of opposing ideas as well so I’m very confused on if this right:
- A long wall about 2,000 UU should be broken up to help the system offload the walls when the player isn’t nearby.
- Make sure the walls are at least 20 UU thick to avoid light bleeding.
- Don’t overlap any static mesh.
- Don’t duplicate the static mesh so you can avoid lag
Right now I’m building it slowly, using Create Box and changing the default shape’s numbers and no single item is over 500 UU in any direction.
I also use pillar-like corner pieces 20x20xheight, kind of like a stack of 2x2 lego pieces in the corners touching the 2x4 wall pieces.
I’ve also failed to find any real information on how to make the ceiling/second floor’s floor. Do I make two floor pieces 10 UU thick or both 20 UU thick?
How do I put a material texture on one side of the wall and not the other?
What’s the best way to make a stairway to the second floor?
How do I easily make a hole in a wall for windows or doors or do I just use Mesh Cut?
Any advice would be appreciated. Most of the video tutorials that even show making a building are too fast or don’t explain how they’re doing a specific thing.