I’m currently working on the footsteps sounds with ALS-Refactored. Physics Materials are used to get what type of surface and what sound to play.
I’m using Synty assets, where a single material drive most of the props from the game, thus I can’t easily use the material as the physics material. One solution would be to add a UV channel layer and split organize the materials in columns for each of them, which is quite a lot of work.
I tried to set the Physics Material in the static meshes, but once I add an instance to my level, the physics material isn’t applied. (Is this a bug?)
Right now, I need to manually select every meshes from my level and assign their physics material manually. I feel like this isn’t the right way to do it.
Am I doing something wrong?