So the c++ class creation wizard only lets you add classes to your game’s sources (or is it even restricted to the main module?)
What would be the “best” way of adding new c++ classes to plugins or specific modules?
- Creating a class through the c++ wizard, moving it to my plugin, renaming the [MYMODULE]_API specifiers, and regenerating the project files
- Creating .h and .cpp files from windows explorer and writing everything from scratch
But in both cases, manual work is needed. Is there not a more proper way to do this?