Human S defualt is set to false. When pressing the SelectBox, it’ll run and make Human S change to true through a custom event. When I press the ResultButton, it reads Human S as false. Used a Debug Key to find out it was reading Human S as both true and false in that order. I made the Human S defualt to true and its Set to make it false. The branch on ResultButton now reads it as true and the Debug Key reads it as false and true in that order
ResultButton, DebugKey and Save are in the same widget
SelectBox is in a different widget
There arent any other Human S in the blueprints other than the ones in the pictures
theyre different variables, you need to get a reference to the owner of HumanS and set it there, assuming its your player you can GetPlayerPawn → Cast to your pawn