Hey guys! I’m currently planning on making a small game using UE 5, however I’m stressing about polycount of meshes I’ll be importing, for now it’s buildings.
I’m used to work with high poly meshes since my major is animation, however when it comes to low poly, I’m a bit worried.
Currently, a building model I’m working on is 194K polygons through, and I wanted to ask if it’s fine and I can continue, or it’s too much already. It’s based on a train depot building.