I don’t understand how to use a fortnite prop as an instance. If I create one and then change any specifics inside of it, for instance the mesh collision type, the engine will just change it back to the default prop type. So what i’m getting is that there’s no point in any of these settings even being exposed because you cannot change them, so why are they there?
Moving to Asset Creation so you can get some assistance.
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Thank you. I think there may be some misunderstanding on how these are intended to be used, but there seems to be a difference between how a blueprint prop I make vs a FN blueprint prop where the underlying static meshes are overwritten here.