Well being an old hand at 3ds Max and just started learning Matinee I was able to come up with this result as a “test”.
Based on this result I’ve decided to do all of my future renders using UE4 and migrate my working assets from Max and stage everything in Unreal 4.
My reasoning is simple based on the following.
Number 1 the result was what I wanted and expected using the Matinee fight example and with out any other consideration getting the render is everything and in a condition that is “expected”.
Second the “master” was rendered at 4K (3840X2160) and at a frame rate of 120 which is production grade that unless you have access to a render farm would take I don’t know how long to do in 3ds Max. The shame is YouTube down samples the upload so keep in mind that the example I posted is not even close to the master as far as quality goes.
Third at production grade level it took less than an hour to render out the total video using a single take even with camera cuts so with the time savings in rendering improving the shot through iterations is possible and one is even motivated to do so. Based on the first render I changed the cameras angle and pushed in in some areas to make for a more interesting shot that I would not do other wise considering the rendering time. With 3ds Max I would be still waiting for the first frame to render.
And last being an old 3ds Max hand just making materials in Max is far harder to do where with UE4 materials are like having access to a box of crayons.
Overall in my opinion the reason someone would want to stage and render using Unreal 4 using Matinee is it’s fast, warp speed fast and with assets in hand it took less than a day to complete this simple project that include learning a few ins and outs using Matinee.
Future wise as a perspective I can see a future for Unreal 4 in the area of video production and it’s not long now before a garage based production team comes up with the first full length animated feature film that will put Final Fantasy: The Spirits Within to shame…hopfully with a better story line.