There are fbx wihich more than 15,000,000 faces.I waste a long time to import to UE4. Finally UE4 crash!!!
I’d chop that mesh into 10 pieces and then bring it to the engine. 15m is a lot, perhaps simply too much.
There are fbx wihich more than 15,000,000 faces.I waste a long time to import to UE4. Finally UE4 crash!!!
I’d chop that mesh into 10 pieces and then bring it to the engine. 15m is a lot, perhaps simply too much.