Hello. Currently I’m working in a project with plenty of player / enemy attacks. Issue is, they need many different types of primitive collision shapes.
I want to handle the hit detection with animation notifies, but I also want to edit parameters on a per montage, per notify basis (Size of collision, location, damage, etc.)
Problem is I have no real idea how to make such thing. I know the notifies can affect stashed primitives on the actor, but I cannot figure how to actually preview those hitboxes inside the montage in order to cleanly work with them. I tried different settings ad methods to create and access the collisions, but nothing satisfies me… At best I can change parameters of the collision primitives blindly within the anim montage, and then see the results, but this is clearly not optimal or comfortable.