Unreal and Community,
I’d like to build a 3d model viewing tool. I have several OBJ files that I’d like to view with the Oculus Rift, and I’d like to make an application that could load OBJs into a small scene without them becoming assets in the UE4 editor. If I were to implement my own C++ code,
- Would it be legal? Kosher? I really want to use UE4 but I cannot violate any legal agreement.
- What is the best strategy?
I’d start by creating a binary version of the data, reading it in, and then constructing a mesh al la
Any thoughts? If I can’t get the go ahead on legality and feasibility, I’ll have to switch to a subpar engine/library. Please help me out!
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