Napimel
(Napimel)
July 30, 2020, 11:25am
1
Hello , i got into a small problem when i pack the game:
If i use Development the game pack well, character starts from initial position with no mesh attached to it, empty inventory etc.
if i use Shipping, the character start from random position that was saved during many test i did, with meshes attached to him, item in inventory, etc, all seems to be random and i cannot see how can i fix it, i search about it but didnt find anything that could say why is happening.
DarkS474
(DarkS474)
July 30, 2020, 12:12pm
2
https://docs.unrealengine.com/en-US/…ons/index.html
[TABLE]
Debug
This configuration contains symbols for debugging. This configuration builds both engine and game code in debug configuration. If you compile your project using the Debug configuration and want to open the project with the Unreal Editor, you must use the “-debug” flag in order to see your code changes reflected in your project.
DebugGame
This configuration builds the engine as optimized, but leaves the game code debuggable. This configuration is ideal for debugging only game modules.
Development
This configuration enables all but the most time-consuming engine and game code optimizations, which makes it ideal for development and performance reasons. Unreal Editor uses the Development configuration by default. Compiling your project using the Development configuration enables you to see code changes made to your project reflected in the editor.
Shipping
This is the configuration for optimal performance and shipping your game. This configuration strips out console commands, stats, and profiling tools.
Test
This configuration is the Shipping configuration, but with some console commands, stats, and profiling tools enabled.
https://forums.unrealengine.com/community/general-discussion/65241-player-start-after-packaging
Napimel
(Napimel)
July 30, 2020, 2:03pm
3
Doesnt help to much, since when i use shipping and i start game it starts from random point with random items on him like i sayd on point 2.