I try to do simple things: to locate my Actor BP to a clicked position. So I do it in these two ways:
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the first case is SOLVED I believe
Using a location that I get from Input Touch directly to Set Actor Location.
Why do I get so strange position of the Actor? Seems like mirrored position.
2. Using a location from “Get Hit Result Under Cursor by Channel”.
Why do I get so strange result when I click in the position twice and more the actor seems to fly out the screen (towards us)?
I guess the first one it is the screen coordinates, which cannot be compatible with the world coordinates, right? But what as for the second one?