actor→actor merge→batch
actor→level→level instance
actor→level→packed level actor
toolbar→convert selection to blueprint class
actor→create prefab(from selection)
These all look similar.
Please give me the easiest explanation, not a professional explanation
Yeah - there’s a lot of different ways of grouping lots of actors together!
“merge->batch” = creates instanced static meshes of the meshes (ISMs are quicker to render)
“level instance” = a whole level in a small, self contained area in your other level
“Packed level Actor” = kind of like a level instance, but just static meshes, and they’re converted to ISMs
“convert to blueprint” and “create prefab” are the same thing - they create a blueprint, and add each selected actor as a “ChildActorComponent” to that blueprint. These are slow.
Just to add to the confusion, I have a product on the marketplace (rdBPtools) that also does something similar but faster than all those.