I modified the material to be Masked Unlit since it’s a 2D game. This seems to work fine for the default robotodistancefield font but when I change to my font the material just shows up as a white circle, and the font itself is a black block when used in viewport.
The only immediate difference I’m noticing between my font and the robotodistancefield is that mine looks normal as shown in the ftFixedsys screencap while robotodistancefield has a blurry outline and has “Use Distance Field Alpha” checked. I’m wondering if that’s part of the issue?