All I want is to have waves of enemies spawn synchronized with the music playing. I have an idea of how to do it, but I wanted to see if you all had any better ideas on how to trigger events/functions at specific times during the song.
I have heard many people say that you should avoid using delay nodes and timelines, and that when you need to have specific events timed relative to one another you should use Set Timer By Event node.
In the full version of my ‘Survival Mode’ song, I want probably 50 different triggers for enemy spawns. I was thinking that I would put down all the timestamps for triggers into an array and somehow use a Set Timer By Event node to go through the array. My main song is broken up into about five segments which should really help if part of the song needs changed, then I will only have to adjust the timestamps in that one segment of the song. Still gonna be a pain though.
Ideally I would be able to put ‘notifies’ in the audio clip in Unreal, something similar to AnimNotifies, but I looked into that a while ago and it wasn’t a thing. Does anybody have any better ideas how to do this?
Thats pretty good. I hadn’t even heard of data tables, but based off two minutes of research, they look like they would be really helpful in this situation.
Thanks.
Edit: Two small questions.
Is there any way for me to just use the built in index numbers So I don’t have to manually name every single one myself when they are already numbered?
Also, do you know why I don’t have the easy to use text box to edit Row Names? In the youtubes about halfway down the screen near the “Row Editor” tab there is a text box where people can just name one row, hit tab, and name the next row. I have to manually click on every single row name, which wouldn’t be that bad but I’ve been having some double clicking mouse issues lately so I have to click between 1 and 6 times to edit each name and it’s just a nuisance.
if your whole game is based around this, I think the most feasible thing would be to mathematically design your music so that a simple pattern could be relied on for events
Pardon my language, but holy friggin moley! At first glance this seems to be EXACTLY what I was looking for. I posted a question about how to bind events to songs about a year ago, and the general answer was that I couldn’t do it. All I needed was a Level Sequence.
The only issue with your idea of designing the music with a pattern, is that I am extremely musically challenged. It is a really good idea, but is semi out of my hands because all of my music was made by Ai from Udio (highly recommended BTW).
I feel you, I have wanted to do something like that for awhile but I won’t be able to until I can afford to hire a musician. thanks for the recommendation