So you have a streaming level and you want to store specific information from each actor in that level, like class and transform, to be able to “load” it later.
What’s the best way of doing that?
I’ve looked at data tables/assets, but you can’t manipulate them at runtime.
Map variables can only store one value per key.
Is there any built-in, proper way of doing it?
Thanks.
Edit:
I should say I’m looking for a way to populate a “list” with all levels and their associated data, as I load/unload them at runtime, from which I can then retreive and apply that data when I go back to those levels in game.
Also the actors are spawned at runtime and not hand placed.