I’ve been working on a turn-based strategy game, and have a base unit class with many classes that inherit from that. The child classes are the actual turn-based units, and they share many similar properties such as movement range, health, etc. I’ve been looking into some ways to store all of this data so it is easily readable and modifiable, and structs of these properties seem to be a good avenue to explore. Is there a way to store a database of structs in the editor? I suppose I could create an array of structs and save that in a class, but perhaps there’s a better way.
Thanks for your help!