I’m making some blueprints that move the character along a spline in 3D, and don’t allow any input until the player exits the spline. Right now I’m using add movement input while having the character set to flying, since it seems the most reliable, but it tends to slow down at curves. What’s the best way to make a player move along a spline at a constant rate?
You can attach it to an actor on the spline that will move. Disable CMC (movement mode : None).
Additionally you can tick the two CMC conditions to have the server stop correcting movement.
Have a look here:
I’ll check it out, thanks!
I’m not too familiar with this. It sounds like this is more related to multiplayer games or online games. Is that true? Would it work in a single player game?
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