Nah, you’d need only two for all of those. And you don’t capture it every frame, you trigger the capture only when the text changes. With a two-capture setup in the scenario you just posted, the first capture would be holding the two pages that are currently being turned (each page taking up half the UV space). The second capture would be the two pages being turned to. Once the player flips the page, the currently “hidden” capture updates to the pages required. Again, you don’t capture every frame, only when updated.