guys i wanna play some camera cuts when the player dies, like rotating and falling to the ground. whats the best way to do this, can I use level sequence? cuz it seems easier with its tools.
yes that is what sequencers is designed for. create your level sequence and on death spawn the sequence (with enabled autoPlay or play manually)
i want to play the sequnce from wherever the player has died how can i do that? also can i do this with the character’s camera itself? bcz some items and stuff are attached to the players camera and i want those items to move with the camera.
idk how complex your camera cut should be, but just spinning and rotating the camera around could also be done with a timeline which you start playing ondeath and use the timelines coordinates for setRotation and/or location for your camera. maybe thats enough? if not you can add your characters components to a sequencer track and animate the camera there and then spawn that sequence ondeath
i don’t see the player’s camera in the sequencer. maybe its because the player is spawned at run time? how can I create a sequence for things that are spawned at run time?