I’m currently working on my intro/tuto level and would like to create a very simple sequence for when the game starts and give a little bit of conversation; some text between a character and the player. I’m tyring to find a way to wait for an user input before continuing with the sequence, but I have not found any way to do it!
There are a lot of things going in the sequence (Animations, FX, post process, etc), so I’m not sure how I could do it in another way. My initial goal was to “pause” the sequencer once the dialogue box ends, and wait for a button press before progressing and “unpause the sequencer”.
Thanks for the help!