i wonder how i could make such a curtain like the curtains in The Evil within 2. I have tried several ways but nothing get me to the result i want to achieve. I tried it with bones in one line. I tried it with bones more lines and whatnot. But nothing get me the result.
for something like this I use alembic animations imported from Blender. I create it in there with animation as well. Export in .abc format and import into UE4 no problem. The cloth tool works as well so you have options.
Sorry Jojo, Zombies don’t interest me, not even remotely so i don’t bother checking what’s out there. I’m glad to humor you though.
Yea I’d say that could totally be a looping alembic import, but i think it can also be straight out cloth with some subtle wind. It looks simple enough for that. The folds could be a material offset coupled with some normal maps, since cloth sim in UE will most likely flatten out the geometry during sim.
Contains bones and physics for collision and animation
You can download it and test it!
It’s not optimised and it contains some artefact. More time is needed to better understand clothes and avoid bending or folding cloth artefact.
You have to tweak the bones mass, physics capsule size to have better reaction when colliding with pawns
It’s a start, I need too some advice to make it better, If you find way to optimize, tell me what’s wrong.