I’ve tested the way of Github to make a collaborative developpement with UE4, but i didn’t succeed. Why ?
Because i want to use the diff tool of UE4 to compare blueprints and assets when there is conflict, and it’s seems to be impossible with the Git plugin (we have to use Merge tool which crashes the editor).
Using github without the possibility of resolving conflits with that sort of tool is useless…
Are you using perforce or SVN ? It’s the best way ?
Thanks in advance,