I want to make it so that when the actor overlaps with the boxcollision you can delete it by pressing a button. But how do I reach the actor? I thought maybe by using world transform or something but I didn’t know how to make that work. Does someone know how to do this?
Let me try to understand, what is: Low Box? is this “get overlapping actors” node going to find any actor overlapping something? then why is Low Box the target? it will auto fill the “class filter”?