I want to make it so that when the actor overlaps with the boxcollision you can delete it by pressing a button. But how do I reach the actor? I thought maybe by using world transform or something but I didn’t know how to make that work. Does someone know how to do this?
How it looks in the game
The blueprint for the overlapping. I think the best way is to enter some blueprints in place of the printstring after the branch.
I thought it should look something like this, but this obviously doesn’t work