I’m working on a 2D game and I am looking for a solution that allows me to set a degrees value in the editor under the pawn attributes so that it can get spit out in a formula that defines the impulse of the object as it ticks.
I’m using twinStickShooter as my basis, and I already understand how to define a UPROPERTY to get it editable in the editor. I’m just kind of tangled up in FVectors, Rotators, FRotators etc All I know is I need an FVector to feed to the impulse.
Any insight would be much appreciated! Thx!