Whats the best way to aproche physic based sailing game?

I’m trying to build a simple but satisfying sailing game, i really want to use the water system and physics objects with buoyancy.

some questions

  • What’s the best way to create a wind system? (have a force apply to physic object with gusts and customizable by spine or emitting from geometry)

  • What’s the best way to control a physic based pawn? is there a good example somewhere?
    (Do i use force fields, thrusters or edit the velocity?)

Thanks for any resources you can refer me to