Whats the best way to add assets to sequencer so they stay in that shot please?

Hey people

Ok so i use UE mainly for cinematics, and been using sequencer for a few years but one thing which is prob basic but cannot find out anything re it, is the correct way to add assets to sequencer please?

Ok so say for eg i have 10 shots in my scene, but in shot 5 the frame is kinda boring and empty so i move some mountains the BG closer so fills the frame and looks way better, but now when i go back to shot 3 for eg, the mountains have moved to the position in shot 5???
In Blender for eg, if i move assets from scene to scene, they stay there, it just remembers that in shot 1 if the chair is in the middle of the room then in shot 5 its knocked over, in shot 6 it will still be knocked over!

Whats the best way of achieving this in UE sequencer please? Do i have to add ALL objects to sequencer? Dont add them? Give them keyframes? Spawnables? Sequencer is amazing but this is very frustrating!

Any help would be great, thank you very much!

Anyone any ideas please? Just some advice on how to properly add assets so they stay shot specific?

Thank you!

Good luck this place is a wasteland lol. I’m not even entirely sure how to answer your question, sometimes I wonder if devs are even on these forums at all in the last year

Thanks for even replying lol! I actually started with Unreal Engine years ago but found the community to not be that helpful compared to Blender for eg, so was hard to find answers to questions.
Doesn’t look like much has changed lol

Its a shame as UE is amazing and if it had good forums etc it could be a gold mine of information.

Hello,

Actually you can do that by dragging the asset to the sequencer and then change the position/ scale/ rotation/( inside the sequencer) be shure to add a key frame. Those settings will be stored on that sequencer.

I Hope this work for you

Thanks for replying, I’ve been doing this, but do I have to do this for EVERY asset in my scene? Or just those that will get moved or have actions? I guess the latter?

Im assuming that you have a master level seq with all the other shots inside and you sort of edit this way? If yes, I wouldnt work this way. I know we are told you can and possibly many people do this however, I always have weird things happen while working like this. All my shots are separate and I piece it all together in premiere or something.

But for your example, yes you will have to do what Satforce said. If you move an asset in shot 5 youll have to keyframe that move. Plus I would change that keyframe to a constant just to be extra sure. On top of that I would also key frame the shot 3.

A small tip, there is a button you can push to auto keyframe. Dont know what it is called but its to the left of the pencil icon. A key icon :stuck_out_tongue:

Just use with caution, if not careful you can mess up your anims.