I’m currently working on a feature films and have multiple levels with various scenes (cinematics) taking place. Like any film, when one scene ends, another one should start. What is the best way to trigger the movement from one scene to the next. For example scene one takes place outside a ware house. Scene 2 takes place by the beach somewhere, then scene 3 takes place at a restaurant etc… and so on. Like a real movie you know.
I’ve had some success at using the city sample as a my base environment, and embedding the actual external maps inside various places within the city map. Triggering the scenes (sequences) seems to work, but I run into issues sometimes where textures or object are not loaded when the scenes play. Its a fairly wonky approach. I’m wondering if there’s a better more efficient way?