Let’s say I wanted to make a shooter, with a new map and art assets, some movement customizations like prone, and mouselook, and some different gun mechanics. What’s the best jumping off point for that? There seem to be 3 places to start:
- Start from the First Person template.
- Start from Shooter Game, and build on top of it.
- Mod Unreal Tournament.
What I’m describing would be more like a mod for a finished game, but having looked at UT pre-alpha it seems really early days to be depending on it for a mod to work properly on top of it.
Shooter Game seems like maybe that’s the same, and it’s not sturdy enough code yet.
Starting from the template seems like a whole lot of work, when what I want to do sounds more like tweaking a pre-existing game.
What’s the best way?