I have a question and I am not sure exactly where to ask or find out more information about packaging game builds.
From what I see it seems like Visual Studio of some sort is required and I am okay with that but upon install there are so many settings in that program I am never sure which exactly I should be installing other than the one that says for Game Development and apparently the Windows SDK.
Anyone have any advice on this? Normally I don’t like VS much and prefer to use other programs but to my understanding it’s required by UE4 or so it seems to create builds I think? Not sure…but it just drives me nuts that VS is such a hard drive space hog.
If you’re going to be writing any custom c++ code, VS is the best editor. I don’t believe it is required if you aren’t writing any custom code or running a custom build of the engine.
Packaging an Unreal project is as simple as pressing Build, then Package. No external dependencies, unless you are packaging for a different OS than you are running.