teak421
(teak421)
July 5, 2016, 11:15pm
84
My concern is only that Epic is choosing which platforms should support or not for us. One thing is if they said “No, it’s not viable to support this platform for X reason”. That would be kinda fine (although Unity supports, so why couldn’t Unreal?). But Epic has some issues with Microsoft. They don’t support Windows Phone, and now they so far won’t support UWP. Why? Because it’s best for us as developers? Microsoft won’t simply get monopoly over the entire industry, they are trying to do that for so long and never got there.
My point is simple: I believe the engine should empower the developer to choose. And that could affect support, for example. Monopoly for monopoly, Steam does it on the PC. If your game doesn’t pass Greenlight, how are you going to monetize on PC? That’s not monopoly?
UE4 does not support the WiiU… So, if you are a developer wanting to support that platform, you would find another engine. Epic is not forcing you to do anything…
teak