teak421
(teak421)
July 5, 2016, 5:04pm
78
My thoughts exactly. The thing is, this is OUR DECISION to make. UE4 is a middleware platform for making games, Epic should not decide WHERE we port our games to. Epic can advise that and make us aware of that, it would be fine and even welcome because it is a fair question. But not deciding for us; This is a move that is made thinking about themselves as a single game developer, not as a game engine representing the industry. For me, developers should have the power to choose from any platform. You see, maybe I have a business plan for my studio and want to take advantage of the low competition on Windows Phone Market, or any other platform. Maybe I believe some platform will grow a lot in the future and I want to pioneer in it, while few people are paying attention. But UE4 does not support it. Once I participated in a UE4 oficial event, “Gets Unreal”, and asked about the Windows Phone support. They replied “Who has Windows Phone?”. This is not a good posture from a game engine company. They should support every possibility to the developer, as long as it is viable. Of course not everything can be supported, but UWP can be a major thing, a great opportunity for developers… but Epic is choosing for us?
I don’t support this.
I think I am missing something… UE4 created games run on a variety of platforms / distribution systems… Epic is not forcing us down any path… What are you suggesting here…??
teak