Well, hello there. A quick question about dedicated server code.
To my understanding when UE is run as a dedicated server, a lot of thing is omitted automatically. (Things such as rendering etc,) My question is, to what extend do I need to block out dedicated server code? What codes do I know if UE will care of not executing them for me. For example, If I have “playsound” code, should I block this out from server code or just leave it to UE to decide not to play it on dedicated server?
What’s the general guide line for this sort of thing?