What's necessary for an offline, single player game to simply unlock achievements?

I’ve been working on implementing achievements into my single player game for days and I cannot find a clear answer on what is needed for this implementation. My game is set up in the store, the achievements are pushed to live. Everything is ready to go other than what exact login process is required for a single player game launching from the Epic Games Store launcher to unlock achievements. I don’t need to keep track of stats or friends etc. My game keeps track of the progression. I simply want to unlock achievements manually for the player. The game has no other online functionality than that. Can someone tell me what the bare minimum requirements to unlock an achievement manually on a player’s account? Do I need to use both the Auth Interface login AND the Connect Interface login for this scenario? Any help would be greatly appreciated!

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Did you ever figure this out? I managed to get it working at one point, but I needed an EOS “Application” and one startup, the user needed to link their Epic user with my game’s “Application”, which seems unnecessary and create a whole headache since creating them is a bit of process (you need to have a full fledge website that describes your “application” and a single player game privacy policy.