What's happening with VRWorks support

Hey kAzAAkAs,

Glad I’m not the only one in the exact same position (moved to UE4.15 because of the child actor ref crash, cannot use VRworks because the branch has not been updated to 4.15 yet and I don’t have enough C++/git experience to merge).

The NvPhysx branches of UE4 for VXGI, Volumetric Lighting, Flex and Flow have been updated to 4.15 recently, we can only hope the VRworks branch will follow in the next few days.
Even rough estimate from Nvidia or any communication about VRworks developpement would be great, our VR projects are in dire need of performance and LMS/MultiRes/VRsli allows to boost significantly frametime/framerate…