Im trying to send a thing to another thing and I cant figure out why its not sending because i put a print string at the end of the first one and it worked but it wouldnt send to the other one
I have some things you could try and what i’ve noticed:
On the first Picture Target->Interact :
Can u make sure that target is a valid object AND that u call the BPI_Interact in this object too? Since I noticed that your call is “blue” at Target instead of yellow.
https://www.youtube.com/watch?v=m9416Fi-PJw so I was using this guys video since I was told its better to learn early to use it to help minimise stuff and i mostly did follow it just changing it where I think needed so this might help you understand what it was. I also think I did what you said changing it to a yellow thing which then created an infinite loop which i fixed with a do once node at the begining. But I still cant get it to send a thing to another thing. basically I was trying to do a thing where you go to a location which has a collision box and when you press E it sends a notifcation type thing to let the objectives to become visibile to be collected but it isnt sending to the next object.
(I also probably wont be able to respond with this for a bit cause ill be busy but ill be able to come back and have a look at what you say later but so far thanks for using your time to try and help me)
you have succesfuly pushed it back to the actor does not have the interface with doing that target thing since you were right so thanks.
so now i just have to get it to the final point so that it sends to there.
also with the target thing it seems to have only chosen the place bp items not the bp thing as a whole since i didnt get any options for that so i had to choose the first placed object do you know what that means or if its meant to be like that and if so does it automatically do all the others if one place bp is effected or only that specific one that was picked to target?
if its meant to be like that and if so does it automatically do all the others if one place bp is effected or only that specific one that was picked to target
It should only call the BPI_Interact::Interact on the selected Target Actor, if you want to make this call on ALL Collectibles you would need a “ForEachLoop” with for example a “GetAllActorsWithInterface”
Thanks for your patience
Side note: Target should not be the exact same Actor, in case you selected this one... it would just do the same as in picture 1