Whats affecting the speed of my state machine transitions?

I do my melee attacks with 3 keyframes

attack start, attack, attackend

they are connected via state machines… now its all good but i dont know why they get blended together by default and where i can set speed/amount of this blending, basically i dont know where i can find the speed of the transitions between the keyframes

playrate doesnt affect it because its just one keyframe/pose

whats affecting the speed of transition between state machines?

Hi, when you select a transition in the anim graph, the details windows has a BlendSettings Duration option, it is set to 0.2 seconds by default.