What's a good target for KB/s bandwidth usage?

So, I know this is kind of vague sounding, or maybe even not definitive. But I’m unsure as to what most multiplayer games attempt to aim for as for KB/s bandwidth usage.

Basic question, but probably more opinions than answers, so if you have stats, it would be even better. I’m trying to make an arena based multiplayer combat game, if that helps clarify my objective a bit more for relevancy.

Sorry again that this is more opinion than definitive.

It is probably 5-30 KB/s for a client. Generally CPU usage is more of a concern as it can increase the latency if you don’t handle the replication properly especially when using listen-servers.

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