In order to consume few hardware resources as possible, but also to make it clean and simple to maintain.
Should I spawn NPCs around the player while it moves along and delete everything out of a predefined radius?
Would it be better to spawn the whole world and simply “put to sleep” actors that are not in range?
What is your preffered approach?
I’m working is single player game right now but It would be nice to plan ahead and make something that can work with multiplayer without having to start from scratch.
Thanks in advance for sharing your experience.