Hi, I’m new and I don’t know if I’m asking the question in the right topic. anyway, I furnished the scene, put lights and everything … everything works … then I imported an object from Maya with many UDIMs … following tutorial on Youtube I learned how to simplify the import of textures by enabling virtual textures on the settings of the project … after resetting unreal (you are asked to do it for the compilation of the shaders) all the imported objects (not from quixelbridge, but those I had in the PC) no longer show their material and appear in gray color (checker) … the materials work great on any other static mesh, but not on those imported by me (and before they worked perfectly) … i also tried with other materials but nothing to do …
I also tried to restore the project settings to the origins, but the static meshes remain like this …
can someone please help me?
i saw that if i reimport the objects with right click on the static mesh, reimport, nothing changes … but if i reimport the objects in a new static mesh then the materials work on it.
I ask for help because I have dozens of objects on stage and it would take too much time to solve manually
Thanks in advance!